Brand
ADC · Emerald+

Brand

Stats · Patch 16.10
VS
Rank
Queue
Sample
2,640
Patch
16.10
Win Rate i
49.7%
vs 50% baseline
2,640 ranked games sampled.
Pick Rate i
7.4%
Of ranked games in window
Higher = more meta presence.
Ban Rate i
6.7%
Banned by either team
High = strong or hated pick.
Rank Difficulty i
-2.4pp
High Elo vs Low Elo WR
Easier in low elo than high elo.
Scaling Curve i

When Brand wins

Strongest phase 30-35 min · Avg match 28.6 min
4045505550%49.2%0-1548.3%15-2047.4%20-2551.8%25-3051.9%30-3546.8%35-4042.5%40+
Side · Winrate
Red side favored by 3.1%
Brand benefits from red-side vision triangle and Baron-side rotation.
Blue Side
47.8%
1,198 games
DELTA 3.1%
Red Side FAVORED
50.9%
1,190 games
Objectives

What actually wins games

Win rate when secured · sorted by impact
Dragon Soul
88.3%
Dragon (3+)
78.1%
Baron
77.9%
First Tower
69.0%
First Blood
56.7%

Dragon Soul and Dragon (3+) provide the highest winrate conversion in the selected dataset.

Win Conditions

How to win on Brand

Derived from the stats above — keep these in mind every game. Numbers update as the match collector ingests new data.

01
Play the scaling game
Win rate climbs from 42.5% at 40+ min to 51.9% at 30-35 min. Stall the early lanes, trade for objectives once items come online.
From Power Curve
+9.3 pp
02
Take Red side when possible
Brand performs 3.1% better on the Red side. Easier objective setup + lane-side bushes shift the matchup.
From Side Winrate
-3.1%
03
Prioritise Dragon Soul
Securing Dragon Soul converts to wins at 88.3%. Stack drakes early, contest the soul fight with full vision setup.
From Objectives
88.3%
04
Group for Baron mid-game
Baron secured = 77.9% win rate. After 20 min, rotate as 5 around buff timer + clear vision before contest.
From Objectives
77.9%
05
Falls off in high elo
Win rate drops 2.4 pp in Master+ vs Gold-Iron. Climb fast in low elo; switch picks in high elo.
From Rank Breakdown
-2.4 pp