Diana
Jungle · Emerald+

Diana

Stats · Patch 16.10
VS
Rank
Queue
Sample
2,726
Patch
16.10
Win Rate i
50.2%
vs 50% baseline
2,726 ranked games sampled.
Pick Rate i
7.6%
Of ranked games in window
Higher = more meta presence.
Ban Rate i
4.5%
Banned by either team
High = strong or hated pick.
Rank Difficulty i
-1.6pp
High Elo vs Low Elo WR
Easier in low elo than high elo.
Scaling Curve i

When Diana wins

Strongest phase 0-15 min · Avg match 27.1 min
40455055606550%58.8%0-1557.8%15-2054.4%20-2547.5%25-3045.3%30-3547.9%35-4058.2%40+
Side · Winrate
Red side favored by 8.4%
Diana benefits from red-side vision triangle and Baron-side rotation.
Blue Side
45.9%
1,353 games
DELTA 8.4%
Red Side FAVORED
54.4%
1,378 games
Objectives

What actually wins games

Win rate when secured · sorted by impact
Dragon Soul
91.5%
Dragon (3+)
79.8%
Baron
79.6%
First Tower
66.7%
First Blood
58.4%

Dragon Soul and Dragon (3+) provide the highest winrate conversion in the selected dataset.

Win Conditions

How to win on Diana

Derived from the stats above — keep these in mind every game. Numbers update as the match collector ingests new data.

01
Play the scaling game
Win rate climbs from 45.3% at 30-35 min to 58.8% at 0-15 min. Stall the early lanes, trade for objectives once items come online.
From Power Curve
+13.5 pp
02
Take Red side when possible
Diana performs 8.4% better on the Red side. Easier objective setup + lane-side bushes shift the matchup.
From Side Winrate
-8.4%
03
Prioritise Dragon Soul
Securing Dragon Soul converts to wins at 91.5%. Stack drakes early, contest the soul fight with full vision setup.
From Objectives
91.5%
04
Group for Baron mid-game
Baron secured = 79.6% win rate. After 20 min, rotate as 5 around buff timer + clear vision before contest.
From Objectives
79.6%
05
Falls off in high elo
Win rate drops 1.6 pp in Master+ vs Gold-Iron. Climb fast in low elo; switch picks in high elo.
From Rank Breakdown
-1.6 pp