Draven
ADC · Emerald+

Draven

Stats · Patch 16.13
VS
Rank
Queue
Sample
4,323
Patch
16.13
Win Rate i
50.1%
vs 50% baseline
4,323 ranked games sampled.
Pick Rate i
5.4%
Of ranked games in window
Higher = more meta presence.
Ban Rate i
22.9%
Banned by either team
High = strong or hated pick.
Rank Difficulty i
+3.6pp
High Elo vs Low Elo WR
Rewards mechanics — harder to master.
Scaling Curve i

When Draven wins

Strongest phase 30-35 min · Avg match 26.9 min
4045505550%52.5%0-1547.8%15-2050.1%20-2549.2%25-3053.0%30-3550.7%35-4042.3%40+
Side · Winrate
Red side favored by 3.4%
Draven benefits from red-side vision triangle and Baron-side rotation.
Blue Side
48.5%
2,171 games
DELTA 3.4%
Red Side FAVORED
51.8%
2,134 games
Objectives

What actually wins games

Win rate when secured · sorted by impact
Dragon Soul
86.2%
Baron
80.1%
Dragon (3+)
78.8%
First Tower
66.4%
First Blood
57.7%

Dragon Soul and Baron provide the highest winrate conversion in the selected dataset.

Win Conditions

How to win on Draven

Derived from the stats above — keep these in mind every game. Numbers update as the match collector ingests new data.

01
Play the scaling game
Win rate climbs from 42.3% at 40+ min to 53.0% at 30-35 min. Stall the early lanes, trade for objectives once items come online.
From Power Curve
+10.7 pp
02
Take Red side when possible
Draven performs 3.4% better on the Red side. Easier objective setup + lane-side bushes shift the matchup.
From Side Winrate
-3.4%
03
Prioritise Dragon Soul
Securing Dragon Soul converts to wins at 86.2%. Stack drakes early, contest the soul fight with full vision setup.
From Objectives
86.2%
04
Group for Baron mid-game
Baron secured = 80.1% win rate. After 20 min, rotate as 5 around buff timer + clear vision before contest.
From Objectives
80.1%
05
Rewards mechanical mastery
Win rate is 3.6 pp higher in Master+ than Gold-Iron. The skill ceiling pays off — invest in execution.
From Rank Breakdown
+3.6 pp