Fizz
Mid · Emerald+

Fizz

Stats · Patch 16.10
VS
Rank
Queue
Sample
1,761
Patch
16.10
Win Rate i
51.2%
vs 50% baseline
1,761 ranked games sampled.
Pick Rate i
4.9%
Of ranked games in window
Higher = more meta presence.
Ban Rate i
5.5%
Banned by either team
High = strong or hated pick.
Rank Difficulty i
-3.0pp
High Elo vs Low Elo WR
Easier in low elo than high elo.
Scaling Curve i

When Fizz wins

Strongest phase 35-40 min · Avg match 27.4 min
40455055606550%43.5%0-1555.6%15-2050.6%20-2550.4%25-3050.2%30-3559.0%35-4042.0%40+
Side · Winrate
Red side favored by 3.2%
Fizz benefits from red-side vision triangle and Baron-side rotation.
Blue Side
49.3%
866 games
DELTA 3.2%
Red Side FAVORED
52.5%
810 games
Objectives

What actually wins games

Win rate when secured · sorted by impact
Dragon Soul
88.3%
Dragon (3+)
80.3%
Baron
80.0%
First Tower
70.0%
First Blood
56.0%

Dragon Soul and Dragon (3+) provide the highest winrate conversion in the selected dataset.

Win Conditions

How to win on Fizz

Derived from the stats above — keep these in mind every game. Numbers update as the match collector ingests new data.

01
Play the scaling game
Win rate climbs from 42.0% at 40+ min to 59.0% at 35-40 min. Stall the early lanes, trade for objectives once items come online.
From Power Curve
+17.0 pp
02
Take Red side when possible
Fizz performs 3.2% better on the Red side. Easier objective setup + lane-side bushes shift the matchup.
From Side Winrate
-3.2%
03
Prioritise Dragon Soul
Securing Dragon Soul converts to wins at 88.3%. Stack drakes early, contest the soul fight with full vision setup.
From Objectives
88.3%
04
Group for Baron mid-game
Baron secured = 80.0% win rate. After 20 min, rotate as 5 around buff timer + clear vision before contest.
From Objectives
80.0%
05
Falls off in high elo
Win rate drops 3.0 pp in Master+ vs Gold-Iron. Climb fast in low elo; switch picks in high elo.
From Rank Breakdown
-3.0 pp