Rell
Support · Emerald+

Rell

Stats · Patch 16.10
VS
Rank
Queue
Sample
2,323
Patch
16.10
Win Rate i
53.0%
vs 50% baseline
2,323 ranked games sampled.
Pick Rate i
6.5%
Of ranked games in window
Higher = more meta presence.
Ban Rate i
1.6%
Banned by either team
High = strong or hated pick.
Rank Difficulty i
+3.3pp
High Elo vs Low Elo WR
Rewards mechanics — harder to master.
Scaling Curve i

When Rell wins

Strongest phase 15-20 min · Avg match 26.8 min
3035404550556050%40.7%0-1556.0%15-2055.6%20-2553.9%25-3050.6%30-3552.8%35-4036.7%40+
Side · Winrate
Red side favored by 1.9%
Rell benefits from red-side vision triangle and Baron-side rotation.
Blue Side
51.9%
1,086 games
DELTA 1.9%
Red Side FAVORED
53.8%
1,094 games
Objectives

What actually wins games

Win rate when secured · sorted by impact
Dragon Soul
90.3%
Baron
82.0%
Dragon (3+)
81.9%
First Tower
71.6%
First Blood
60.0%

Dragon Soul and Baron provide the highest winrate conversion in the selected dataset.

Win Conditions

How to win on Rell

Derived from the stats above — keep these in mind every game. Numbers update as the match collector ingests new data.

01
Play the scaling game
Win rate climbs from 36.7% at 40+ min to 56.0% at 15-20 min. Stall the early lanes, trade for objectives once items come online.
From Power Curve
+19.3 pp
02
Take Red side when possible
Rell performs 1.9% better on the Red side. Easier objective setup + lane-side bushes shift the matchup.
From Side Winrate
-1.9%
03
Prioritise Dragon Soul
Securing Dragon Soul converts to wins at 90.3%. Stack drakes early, contest the soul fight with full vision setup.
From Objectives
90.3%
04
Group for Baron mid-game
Baron secured = 82.0% win rate. After 20 min, rotate as 5 around buff timer + clear vision before contest.
From Objectives
82.0%
05
Rewards mechanical mastery
Win rate is 3.3 pp higher in Master+ than Gold-Iron. The skill ceiling pays off — invest in execution.
From Rank Breakdown
+3.3 pp