Rumble
Top · Emerald+

Rumble

Stats · Patch 16.13
VS
Rank
Queue
Sample
2,379
Patch
16.13
Win Rate i
48.5%
vs 50% baseline
2,379 ranked games sampled.
Pick Rate i
3.0%
Of ranked games in window
Higher = more meta presence.
Ban Rate i
1.9%
Banned by either team
High = strong or hated pick.
Rank Difficulty i
+3.6pp
High Elo vs Low Elo WR
Rewards mechanics — harder to master.
Scaling Curve i

When Rumble wins

Strongest phase 25-30 min · Avg match 27 min
354045505550%37.9%0-1546.7%15-2048.0%20-2551.5%25-3045.9%30-3551.2%35-4045.3%40+
Side · Winrate
Balanced favored by 0.2%
Rumble performs evenly on both sides.
Blue Side
48.4%
1,316 games
DELTA 0.2%
Red Side
48.6%
1,062 games
Objectives

What actually wins games

Win rate when secured · sorted by impact
Dragon Soul
87.6%
Baron
79.1%
Dragon (3+)
78.7%
First Tower
69.8%
First Blood
56.4%

Dragon Soul and Baron provide the highest winrate conversion in the selected dataset.

Win Conditions

How to win on Rumble

Derived from the stats above — keep these in mind every game. Numbers update as the match collector ingests new data.

01
Play the scaling game
Win rate climbs from 37.9% at 0-15 min to 51.5% at 25-30 min. Stall the early lanes, trade for objectives once items come online.
From Power Curve
+13.5 pp
02
Prioritise Dragon Soul
Securing Dragon Soul converts to wins at 87.6%. Stack drakes early, contest the soul fight with full vision setup.
From Objectives
87.6%
03
Group for Baron mid-game
Baron secured = 79.1% win rate. After 20 min, rotate as 5 around buff timer + clear vision before contest.
From Objectives
79.1%
04
Rewards mechanical mastery
Win rate is 3.6 pp higher in Master+ than Gold-Iron. The skill ceiling pays off — invest in execution.
From Rank Breakdown
+3.6 pp